In Stanley
Kubrick’s Full Metal Jacket, editing
is used quite often to move time along, and he uses montages to tie events
together. His use of continuity editing stays constant throughout the film.
Kubrick also uses many long takes in order to portray realism. Editing plays an
important role in this film, as it helps us intensify events and connect with
certain characters.
First, lets talk
about the montages Kubrick uses in his film. Two specific scenes come to mind.
The first is when we see Leonard Lawrence, or Private Pyle, continuously fail
obstacles on the training course. It starts out as a montage showing the tasks
the soldiers have to complete, but then it starts to focus on Private Pyle’s
failure. From climbing, to pull-ups, Pyle can’t seem to do anything right. This
montage helps us to understand how much Pyle is separated from the rest of the
platoon. This series of shots starts to get us to feel kind of bad for Private
Pyle. But the second montage is one that connects two characters, Pyle and Joker.
This montage is shorter but it is very effective in getting the viewer to make
connections between Joker and Pyle. We also see Pyle start succeeding and
overcoming obstacles. (Literally and figuratively.) Through this montage, we
see Private Pyle accomplish things we never thought possible and we see Joker’s
leadership abilities. He is able to reach Pyle like no others could. We even
see Pyle smile multiple times in the montage – something quite different from
what we see in the earlier montage.
Another editing
technique we see in Full Metal Jacket
is the long take. Multiple times we have shots that last over 30 second without
a single edit. We first have the introduction shot in the barracks, but one of
my favorite long takes is the shot where Private Pyle climbs the obstacle and
climbs back down. In all of the long takes, the viewer gets the feel of
realism. If we were actually there, we would only have one angle of the scene,
so I believe that is why Kubrick uses the long take. He wants us to feel like we
are at camp too.
One particular way
Kubrick edits in the film is the use of the fade. Scene to scene Kubrick uses
the fade to move from one to the other. Sometimes he even fades to black. But I
believe that the use of the fade also helps Kubrick achieve a sense of
continuity editing. The shots and fades do not over intensify scenes, and there
aren’t hardly any jump cuts in the whole movie. We stay with one action and we
move chronologically to the next. Sure, we may skip events in between, but the
order of the film is never too complex. Complexity editing is not really used
in this film as much as continuity editing is. In my field production class, we discussed what the
differences between the two types of editing are. In class, we defined
continuity editing as, “Used for the clarification of an event. Works to
develop a clear and understandable mental map…Situated in the realm of
realism.” So by using this definition, we can see why Kubrick would use
continuity editing in order to make his film more realistic. Complexity editing
was defined as, “ Used to intensify an event and reveal its complexity…probing
the depth of an event…situated in the realm of expressionism. Arguably, the
sniper scene is one that does use some complexity editing techniques.
First, we take on
multiple perspectives in the scene. We take the perspective of the sniper in
the building looking down at Eight Ball. Time even slows down as the shots hit
Eight Ball. We then go to the American soldiers hiding out. Then, once again,
we take the perspective of the sniper. We even zoom in the sights and take out
another soldier trying to help Eight Ball. And then slow motion again as the
bullet hits. The use of this complexity editing here probes the depth of this
event, and helps us connect to the situation better. It is used to intensify
the event.
Editing plays an
important role in this film, as it helps us intensify events and connect with
certain characters.
Graycon, David. CMN 2575. Lecture
September 12, 2011.
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